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Hexagonal Musician's Room

This project was developed for a VR company and involved modeling and optimizing multiple props and materials to meet the polygon budget requirements.

Room is designed to resemble a musician's space, featuring instruments and appropriate decorations. Shaders were simplified to reduce memory usage and ensure efficient rendering.

The images shown are not final renders in VR but rather part of a staging process in Blender, used to present the environment before integration inside Unreal Engine 4.

piano view
desk view
couch view
top-down view
Top-down view of the hex-room environment