Further about me.

Hey there! My name is Carlos Dochao and I'm 21. Currently specializing myself in many aspects of game development. I have a wide range of valuable skills such as programming knowledge, 3D Modeling, Texturing, Shading, Interior design and Environment design, among many others. I'm actively seeking for opportunities to contribute to the game industry, to not only share my ideas and creativity but also learn and grow along the way!

Madrid, Spain

Education

  • Professional Degree in 3D Animations, Games & Interactive Environments

    Professional Formation Center Cesur Madrid, 2023

    Bachelor's Degree in Technological Sciences

    Educational Institute IES Alpedrete, 2021

    First Certificate in English B2 (FCE)

    Cambridge English Certification, 2019
  • Experience

  • 3D Interior Artist for VR Enviorments

    Alvearium.io, 2023

    3D Clothing Artist & Animator

    Rozett.ai, 2023
  • Stack

    Here are the tools that I frequently employ, the ones that provide me with speed and ease in the cycle of ideation, development, production, and fine-tuning various forms of digital content.

  • Unreal Engine

    Game Engine

    A cornerstone for creating immersive games. I leverage its advanced features for realistic graphics, real-time rendering, and seamless gameplay experiences, translating my creative visions into interactive realities.

    Blender

    3D Design & Animation

    Essential for 3D modeling and animation in game development. I utilize it extensively to craft intricate 3D assets, characters, and environments for my games, ensuring an appealing and well produced creation.

    Unity

    Game Engine

    My go-to platform for game development, offering a versatile environment for both 2D and 3D projects. It facilitates rapid prototyping, easing the development process and allowing for a more iterative approach to game design.

    Aseprite

    Pixel-art Graphics

    Indispensable for pixel art creation. I utilize Aseprite to design pixel-based sprites and animations, achieving a distinct visual style in my games, especially for projects with retro or stylized aesthetics.

    Photoshop

    Image Manipulation

    Integral for refining visual elements in game development. From texturing 3D models to creating polished UI designs, Photoshop plays a key role in enhancing the overall aesthetic appeal of my creations.

    Premiere Pro

    Video Manipulation

    A vital tool for video editing. I employ Premiere Pro to craft engaging game trailers, promotional videos, and other visual content, effectively communicating the essence of my projects to a broader audience.

    Game Maker

    Game Engine

    Valuable for its user-friendly interface and rapid prototyping capabilities. GameMaker allows me to efficiently bring my game ideas to life, making it an excellent choice for solo development or small team projects.

    Inkscape

    Vector Graphics

    Crucial for vector graphic creation. I use Inkscape to design scalable assets, logos, and illustrations, ensuring a consistent and professional visual identity across my games.